PM3.6 - Game & Watch - Subaction - SpecialAirLw
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Stats
IASA: |
None |
Subaction Index: |
0x1ea |
Scripts
Main
- FloatVariableSet { variable: LongtermAccessFloat (0x46), value: InternalConstantInt(HorizontalCharacterVelocity) }
- FloatVariableSet { variable: LongtermAccessFloat (0x45), value: InternalConstantInt(VerticalCharacterVelocity) }
- FloatVariableDivide { variable: LongtermAccessFloat (0x46), value: 1.6667 }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
- AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(70))), y_vel: Variable(LongtermAccessFloat(Address(69))) }
- Goto(SpecialLw Main 0x26308)
GFX
- Subroutine(SpecialLw GFX 0xa398)
- if (not(BoolIsTrue LongtermAccessBool (0x72)))
- BoolVariableSetTrue { variable: LongtermAccessBool (0x72) }
- loop Infinite times:
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.055) }
- if ((InternalConstantInt (0x1a) LessThan scalar(-1.2)))
- ResetVerticalVelocityAndAcceleration(true)
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(-1.2) }
- SyncWait(1.0)
SFX
- Goto(SpecialLw SFX 0xdc08)
Other
- ItemVisibility(false)
- AsyncWait(5.0)
- Rumble { unk1: 16, unk2: 0 }