PM3.6 - Game & Watch - Subaction - SpecialAirLw

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Stats

IASA: None
Subaction Index: 0x1ea

Scripts

Main

  1. FloatVariableSet { variable: LongtermAccessFloat (0x46), value: InternalConstantInt(HorizontalCharacterVelocity) }
  2. FloatVariableSet { variable: LongtermAccessFloat (0x45), value: InternalConstantInt(VerticalCharacterVelocity) }
  3. FloatVariableDivide { variable: LongtermAccessFloat (0x46), value: 1.6667 }
  4. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.0), Scalar(0.0), Value(1)] }
  5. AddVelocity { x_vel: Variable(LongtermAccessFloat(Address(70))), y_vel: Variable(LongtermAccessFloat(Address(69))) }
  6. Goto(SpecialLw Main 0x26308)

GFX

  1. Subroutine(SpecialLw GFX 0xa398)
  2. if (not(BoolIsTrue LongtermAccessBool (0x72)))
    1. BoolVariableSetTrue { variable: LongtermAccessBool (0x72) }
    2. loop Infinite times:
      1. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.055) }
      2. if ((InternalConstantInt (0x1a) LessThan scalar(-1.2)))
        1. ResetVerticalVelocityAndAcceleration(true)
        2. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(-1.2) }
      3. SyncWait(1.0)

SFX

  1. Goto(SpecialLw SFX 0xdc08)

Other

  1. ItemVisibility(false)
  2. AsyncWait(5.0)
  3. Rumble { unk1: 16, unk2: 0 }